Showing posts with label Methods of play. Show all posts
Showing posts with label Methods of play. Show all posts

Thursday, July 3, 2008

Game management

Airsoft games can be run by the players themselves using agreed upon rules. However, games become more realistic and usually thought to be more fun for the participants if a game marshal controls the flow of play and provides on-the-spot impartial rulings. Airsoft game scenarios can vary widely according to mission type, number of teams, number of players per team, in-game objectives or victory conditions, and game durations. Popular game scenarios include center-flag capture or recovery, team flag delivery, hostage-rescue, ambuscades, raids or assaults, and death-match (all-out elimination) skirmishes.

It is the marshal's task to segregate the players into teams, determine the game scenario and its victory conditions, assign game objectives to various teams, brief the participants, delimit playing boundaries, and set the game duration. By means of whistles, flags, megaphones, and walkie-talkie radios, a group of marshals can handle dozens to hundreds of players in a series of episodes or nonstop play. Depending on the game scenario, players may be eliminated with a single hit, taken out of and returned to action with the aid of "medics," or allowed to "respawn" (re-enter the game) at certain places or times. A good game marshal strives to maintain a high level of excitement and activity for all the players involved while maintaining safety, impartiality, and "in-game realism."

Furthermore, those intending to operate game sites or hold game events should coordinate with local public authorities, designate safe zones and boundaries, invite the players to the site, and supply players and guests with adequate parking facilities, toilet facilities, water and electrical supply, as well as sell food, ammo, or other provisions needed (especially if the game site is relatively inaccessible to commercial establishments).

Article source From Wikipedia, the free encyclopedia

Honor system

The "honor system" is employed whereby the players rely on each others' honesty to admit to being hit, because unlike paintball, the plastic pellets do not leave a surface mark distinguishable at a distance.

Depending on the muzzle velocity of the gun and distance from which a person is shooting, the person on the receiving end of the shot will usually feel the impact, but the pellets may sometimes not be felt by a player at very long ranges, when distracted, or when running strenuously, hence the importance of marshals or referees. However, honest admission of hits is still required because no one can monitor what happens to every player on the playing field.

To avoid unnecessary disputes that disrupt the game, players are discouraged from calling out hits on their opponent but are expected to signal a marshal to judge how effectively they can hit their opponents. Simulated "knife kills" can be performed when a player touches or taps an unaware opponent instead of shooting him or her at point-blank range. A "courtesy kill" occurs when a player refrains from shooting an opponent at close range while enforcing that opponent's surrender. Players are prohibited from firing blindly when not able to see their target, especially around corners. Players should avoid excessive shooting of an opponent who has already admitted being hit, known as "overkill". Harsh language and forceful physical contact between players is strongly discouraged and even penalized. Players are expected to resolve disputes politely and with proper decorum.

All airsoft players are required and expected to acknowledge being hit even if they are in doubt. Those who acknowledge being hit are expected to do the following: (1) shout "I'm hit" loudly; (2) Raise their hand or gun high; and display a "hit indicator" while walking back to the safe zone. A hit indicator can be either a bright-colored cloth during daytime -- called a "dead man's rag" -- or a blinker or mini-flashlight when in dim light or darkness. Dishonest players who fail to follow the rules or acknowledge their hits run the risk of being labeled and ostracized as "zombies" or "the undead" by the local airsoft community. They will from then on be observed more carefully by the marshals or possibly be even banned from playing in the area.

Another form of cheating occurs when an active player gains an unfair advantage by pretending to be an already-hit player, known as "playing possum", in order to avoid being shot. During night games, active players have been known to turn on their blinker lights to move casually and then to turn them off for combat. Cheating also takes place when an eliminated player becomes a "mummy" by reactivating himself within the same game without permission from a marshal.

Some players also gain unfair advantage as "golems" by spontaneously joining a game (without authorization) some time long after the game had already started, therefore being in fresh condition and in a position to surprise their opponents.

Due to the nature of the Honor System, airsoft requires high moral values and gentlemanly ethics to play well, without the need for distinguishing hit marks or strict marshal's calls. This, however, is a matter of personal preference.

Article source From Wikipedia, the free encyclopedia

Airsoft for combat training

Many law enforcement departments, military units, and protective security companies are turning to airsoft for an effective, low cost, anti-inflammatory, and safe means of force-on-force training.The low-impact projectiles allow military/law-enforcement/protection agencies to train anywhere - schools, businesses, airplanes, etc. Training in real-life environments conditions allows them to deal with real life situations and improve their skills. The most common airsoft gun law enforcement departments, military units, and protective security companies use would be the Systema Professional Training Rifle. The inexpensive ammo lets military/police train more frequently and repeat drills dozens of time in each session with minimal budgetary impact, to the relief of taxpayers. Since minimal protective equipment is required, this allows them to train with their actual duty gear and equipment. Using airsoft guns for training minimizes liability to both trainees, instructors and by-standers, as well as property owners.

Article source From Wikipedia, the free encyclopedia

MilSim

An airsoft/MILSIM player operating in a sniper role and wearing a realistic ghillie suit as camouflage.

MilSim, short for Military Simulation, generally combines airsoft play with some military live-action role-playing elements. Several goals or missions are assigned to each team, along with a basic load-out of ammunition (6 millimeter pellets), rations, batteries, and other suitable equipment, such as short-range radios and head-sets.

The teams will remain in the field for the duration of play, only returning to a staging area or "safe zone" for medical emergencies, or other such circumstances. Military simulation games often last several days, for example the large BERGET event in Sweden lasts 6 days in a row, with no breaks. In larger scale MilSim operations players utilize vehicles such as painted vans and trucks. But in some cases, such as Operation Irene, real APCs and tanks will be used.

Airsoft games are not only limited to Milsim or CQB, however. There are many minor game scenarios.

Article source From Wikipedia, the free encyclopedia