Some other rules such as a maximum BB velocity and distance guidelines are used in different ways by groups depending on their location. Various locations often offer similar safety rules with slight variations. In order to encourage the mixing of segmented communities into a larger community that can more easily engage each other, certain organizations have created safety rules and guidelines for players to share the field under common understanding and to band together in safe environments
When not actively playing, some fields require "barrel bags," also known as barrel covers, which were first introduced in paintball. Many airsoft guns, especially AEGs, come with small red plastic barrel blockers that fit over the muzzle. The magazine is usually removed as well, and the gun fired to clear the chamber. Many fields also require players to leave their guns set to the safety position when they are not shooting, even during active game play. This is a practice taken from real firearms training, in which one never puts a finger on the trigger or takes the weapon off safe until ready to fire.
In certain countries such as the Philippines where large numbers of players often play every weekend in commercial airsoft venues, additional special rules have been adopted to increase safety and avoid unnecessary injury. All "real steel" firearms, explosives, and bladed weapons are banned at any airsoft battlefield to prevent harmful accidents or misunderstandings and confusion between real and simulated weapons. Players are also expected to be discreet in transporting or carrying their gear and combat-style uniforms so as not to unduly alarm the general public and force the law enforcement agencies to investigate an incident involving airsoft guns. Pyrotechnic devices and effects may be allowed under special circumstances, but are rarely employed, because of the added danger to property or to the participants from fire and explosions.
Article source From Wikipedia, the free encyclopedia
Thursday, July 3, 2008
Unprotected Players or Bystanders
A player and any observer near an airsoft game site is required to keep his or her face mask, goggles, or shooting glasses on at all times. This is a standard safety requirement upon an airsoft site and this rule is always enforced by the marshal in charge to ensure that all players and observers remain safe and no accidents occur during the gameplay.
All players must immediately stop shooting when a person without eye protection is encountered in the playing area. One commonly adopted practice is for players to shout the words "Cease-fire, Blind Man!," "Heads up, Pedestrian!," "Noncombatant!," or "Walker!" and halt an ongoing game if a player or bystander is seen in the designated game play area without proper eye protection: goggles and a helmet. Any player hearing the words must, in turn, stop and also shout the words, resulting in a chain reaction which halts and alerts the whole game.
Once the situation is resolved by properly removing the unprotected person from harm, the game is usually resumed at the same point at which it was stopped. It may be smart to move to a different area after a safety call so you don't give away your location.
Article source From Wikipedia, the free encyclopedia
All players must immediately stop shooting when a person without eye protection is encountered in the playing area. One commonly adopted practice is for players to shout the words "Cease-fire, Blind Man!," "Heads up, Pedestrian!," "Noncombatant!," or "Walker!" and halt an ongoing game if a player or bystander is seen in the designated game play area without proper eye protection: goggles and a helmet. Any player hearing the words must, in turn, stop and also shout the words, resulting in a chain reaction which halts and alerts the whole game.
Once the situation is resolved by properly removing the unprotected person from harm, the game is usually resumed at the same point at which it was stopped. It may be smart to move to a different area after a safety call so you don't give away your location.
Article source From Wikipedia, the free encyclopedia
Eye and Face Protection
A standard of safety guidelines and equipment has evolved in the airsoft community to protect the eyes and face. The minimum safe level of gear required to participate in most games includes a pair of fully-sealing impact-rated goggles to protect the eyes of the participants. Traditional prescription glasses and sunglasses are almost never accepted as they will not prevent serious injury. Goggles not designed specifically for use with airsoft or paintball guns may break or shatter upon being struck, causing eye damage.
For this reason many organized groups of airsoft players and fields require that eye protection fully seals the area around the eyes, and also meets or exceeds ANSI's Z87.1-2003 goggle standard for eye protection: the ability to resist 3 joules of impact energy without damage. Some players instead opt for paintball goggles, which are held to higher impact rating standards, ASTM's F1776.
According to ANSI publications as of June 2006, The ASTM is currently developing a more specific standard for airsoft - ASTM Z1535Z - Standard Specification for Eye Protective Devices for Airsoft Sports.The best overall protection is currently offered by paintball masks. These masks provide an additional level of protection by covering the face, teeth, and ears, greatly reducing the risk of injury to these body parts and the chipping of teeth. The lens is a solid piece of impact resistant plastic. Some airsoft masks are made with mesh screens, though these screens do not offer protection from cheaper or bio-degradable BBs that sometimes fragment upon impact on hard objects.
Article source From Wikipedia, the free encyclopedia
For this reason many organized groups of airsoft players and fields require that eye protection fully seals the area around the eyes, and also meets or exceeds ANSI's Z87.1-2003 goggle standard for eye protection: the ability to resist 3 joules of impact energy without damage. Some players instead opt for paintball goggles, which are held to higher impact rating standards, ASTM's F1776.
According to ANSI publications as of June 2006, The ASTM is currently developing a more specific standard for airsoft - ASTM Z1535Z - Standard Specification for Eye Protective Devices for Airsoft Sports.The best overall protection is currently offered by paintball masks. These masks provide an additional level of protection by covering the face, teeth, and ears, greatly reducing the risk of injury to these body parts and the chipping of teeth. The lens is a solid piece of impact resistant plastic. Some airsoft masks are made with mesh screens, though these screens do not offer protection from cheaper or bio-degradable BBs that sometimes fragment upon impact on hard objects.
Article source From Wikipedia, the free encyclopedia
Damage Effects on Human Flesh
A very close-range shot from an airsoft BB on bare skin from a gun with a velocity over 400 FPS will usually break the skin and cause minor bleeding. Shots from over 100 feet will not cause bleeding, but will possibly leave a small bruise, depending on the power of the gun.
A BB can easily cause severe injury to the eye of a person not wearing eye protection. Eye protection must be worn at all times and must never be taken off in the playing field.
Article source From Wikipedia, the free encyclopedia
A BB can easily cause severe injury to the eye of a person not wearing eye protection. Eye protection must be worn at all times and must never be taken off in the playing field.
Article source From Wikipedia, the free encyclopedia
Kinetic Energy
Although there is a considerable difference between Airsoft and paintball energy levels, the type of collisions that occur (elastic airsoft vs. inelastic paintball) must also be considered (refer to Airsoft Pellets Ballistics).
Kinetic energy is the energy that is transferred from the pellet to its target upon impact. One joule of energy will be transferred at an fps of 330 with a BB at the weight of .20g. Most fields limit guns to 330fps for CQB, 400fps for outdoors, and 550fps for bolt action sniper rifles, all measured with a .20g BB. The level of kinetic energy goes up and down depending on the weight of your BB and how fast your gun can propel that weight of the BB. There are certain places that play no fps limit games, the most famous being ASH BASH in Hawaii.
In the United Kingdom, the energy limit for all Airsoft is usually 1 Joule (328fps with a 0.2 gram 6 mm BB) regardless of the type of game play.
Most Airsoft guns are capable of shooting from 150fps to 400fps, though it is also possible to purchase upgraded springs for some Airsoft guns that will enable 400 to 600 FPS projectile velocities.
A hop-up unit, if present, puts backspin on the BB. This backspin generates lift and gives the BB a further effective range. Too much applied hop and the BB will ark skywards, too little and the BB will fall to earth prematurely.
The range of any Airsoft gun depends on both the fps at the muzzle, and the amount of HOP applied. Airsoft guns can have a range of 250 feet or more with enough power, the right barrel, and ammunition as well as a good hop-up unit. The hop-up rubber or bucking is also what retains the BB in the barrel until firing.
Article source From Wikipedia, the free encyclopedia
Kinetic energy is the energy that is transferred from the pellet to its target upon impact. One joule of energy will be transferred at an fps of 330 with a BB at the weight of .20g. Most fields limit guns to 330fps for CQB, 400fps for outdoors, and 550fps for bolt action sniper rifles, all measured with a .20g BB. The level of kinetic energy goes up and down depending on the weight of your BB and how fast your gun can propel that weight of the BB. There are certain places that play no fps limit games, the most famous being ASH BASH in Hawaii.
In the United Kingdom, the energy limit for all Airsoft is usually 1 Joule (328fps with a 0.2 gram 6 mm BB) regardless of the type of game play.
Most Airsoft guns are capable of shooting from 150fps to 400fps, though it is also possible to purchase upgraded springs for some Airsoft guns that will enable 400 to 600 FPS projectile velocities.
A hop-up unit, if present, puts backspin on the BB. This backspin generates lift and gives the BB a further effective range. Too much applied hop and the BB will ark skywards, too little and the BB will fall to earth prematurely.
The range of any Airsoft gun depends on both the fps at the muzzle, and the amount of HOP applied. Airsoft guns can have a range of 250 feet or more with enough power, the right barrel, and ammunition as well as a good hop-up unit. The hop-up rubber or bucking is also what retains the BB in the barrel until firing.
Article source From Wikipedia, the free encyclopedia
Subscribe to:
Posts (Atom)